Week 8
Weekly Log
Week Number : 8
Date : 24th July – 28th July 2006
Trainee Name : Bazil Akmal Bin Bidin
Description of tasks/assignments:
July 24: Today,MDeC is holding an event called MSC Animation Pitch 2006. This event was held at Cyberview lodge, we are required to help in the event. Arrived there sharp at 7.55a.m. waiting for the senior staff to give tasks. Ms. Izan ask me to help preparing the registration table and then the prepare the give outs to attendees. Half of the day was there helping around and learn about how they do idea pitching.
July 25: Today should be a meeting for our project. After lunch time, I fell sick, though I tried to hold on because of the meeting. At last I give up and requested to Mr. Shahrizal to postpone the meeting tomorrow. Gladly, he allows it and I go back 2 hour earlier.
July 26: As promised, we have a meeting early in the morning. All the trainees do our presentation of what we have done in the last 1 month. I've presented mine which are mostly about the tools that I've created and also the Walkthrough Application that Mr. Shahrizal requested. We get our new task which is to develop a game that have only one level, which is the market area. Further after that, we discussed about the gameplay and what kind of element we want to put in the game.
July 27: To create the understand and better design of the market in Malacca in 15th century, we all choose to watch Puteri Gunung Ledang the movie. We take note on several important aspect of the market's details.
July 28: Polishing the Walkthrough Viewer. Helping solving the texturing problem that Mr. Faizal and Mr. Hafez faced. In Mr. Faizal's case, Irrlicht game engine doesn't support colour material format from 3D Studio Max, thus we need to use image file such as bitmap (BMP). For Mr. Hafez, the uvw map of the model exceed the amount that the engine can load, thus standard mapping should be applied.
Signature :
Supervisor Name : Mr. Azmir Saifuddin Mutalib
Date :
Remarks :

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