Week 2
Weekly Log
Week Number : 2
Date : 12th June – 16th June 2006
Trainee Name : Bazil Akmal Bin Bidin
Description of tasks/assignments:
June 12: Early in the morning met with Mr. Shahrizal (he's back from the conference), later then, he ask me to join him and Mr. Fauzi for a break in the cafeteria and have sort of informal meetings to define my task in the team. I was briefed about the current development progress and what were the objectives of this project. Then, I continue to learn Irrlicht engine.
June 13: Today, all the trainees were given a tour to know the peoples around here and also the facilities here. After that, Mr. Shahrizal ask me to play around the first level of the game and then program a skip button that can be pressed to skip the long intro movies.
June 14: The first level demo uses 2 external libraries, so I decide to understand both functionalities. First is Magic2D which is a 2D gui manipulator, it also plays video files. Second one is Audiere, which is a sound library, it doesn't support MP3 because of licensing issues, the main format it is OGG. Next is helping to update the documentation of the project.
June 15: Today, I've search for DirectX file exporter, this is for character animation for the game as it requires bone and skeletal animation. There are few .X exporters, but it supports certain version of 3D modeling software only, and the 3D modeler in our team uses mainly Maya, so I've searched and found several .X exporter for Maya but different version of it.
June 16: Mr. Shahrizal ask me to recompile the Irrlicht engine from the source that is available in the SDK. After few hours of trying, there are several problems because the PC that I'm using are not installed with DirectX 8 SDK, thus there are a lot of missing libraries and header files. I didn't manage to compile it.
Signature :
Supervisor Name : Mr. Azmir Saifuddin Mutalib
Date :
Remarks :

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